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API > API/Runtime > API/Runtime/AIModule
| |
|
| Name |
FActorPerceptionUpdateInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include Path |
#include "Perception/AIPerceptionComponent.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sensed Actor's Update Data"))
struct FActorPerceptionUpdateInfo
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Perception/AIPerceptionComponent.h |
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|
|
Perception/AIPerceptionComponent.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Stimulus |
FAIStimulus |
Updated stimulus |
Perception/AIPerceptionComponent.h |
- BlueprintReadWrite
- Category="AI|Perception"
|
| Target |
TWeakObjectPtr< AActor > |
Actor associated to the stimulus (can be null) |
Perception/AIPerceptionComponent.h |
- BlueprintReadWrite
- Category="AI|Perception"
|
| TargetId |
int32 |
Id of to the stimulus source |
Perception/AIPerceptionComponent.h |
- BlueprintReadWrite
- Category="AI|Perception"
|
Functions
Public