Navigation
API > API/Runtime > API/Runtime/AIModule
| |
|
| Name |
FActorPerceptionBlueprintInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include Path |
#include "Perception/AIPerceptionComponent.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sensed Actor's Data"))
struct FActorPerceptionBlueprintInfo
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Perception/AIPerceptionComponent.h |
|
|
|
Perception/AIPerceptionComponent.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsFriendly |
uint32 |
|
Perception/AIPerceptionComponent.h |
- BlueprintReadWrite
- Category="AI|Perception"
|
| bIsHostile |
uint32 |
|
Perception/AIPerceptionComponent.h |
- BlueprintReadWrite
- Category="AI|Perception"
|
| LastSensedStimuli |
TArray< FAIStimulus > |
|
Perception/AIPerceptionComponent.h |
- BlueprintReadWrite
- Category="AI|Perception"
|
| Target |
TObjectPtr< AActor > |
|
Perception/AIPerceptionComponent.h |
- BlueprintReadWrite
- Category="AI|Perception"
|
Functions
Public