Navigation
API > API/Runtime > API/Runtime/AIModule
| Name | FActorPerceptionBlueprintInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include Path | #include "Perception/AIPerceptionComponent.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sensed Actor's Data"))
struct FActorPerceptionBlueprintInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AIPerceptionComponent.h | |||
FActorPerceptionBlueprintInfo
(
const FActorPerceptionInfo& Info |
Perception/AIPerceptionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsFriendly | uint32 | Perception/AIPerceptionComponent.h |
|
|
| bIsHostile | uint32 | Perception/AIPerceptionComponent.h |
|
|
| LastSensedStimuli | TArray< FAIStimulus > | Perception/AIPerceptionComponent.h |
|
|
| Target | TObjectPtr< AActor > | Perception/AIPerceptionComponent.h |
|