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API > API/Runtime > API/Runtime/AIModule
| Name | FAITeamStimulusEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Team.h |
| Include Path | #include "Perception/AISense_Team.h" |
Syntax
USTRUCT ()
struct FAITeamStimulusEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AISense_Team.h | |||
FAITeamStimulusEvent
(
AActor* InBroadcaster, |
Perception/AISense_Team.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSenseClass | UAISense_Team | Perception/AISense_Team.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Enemy | TObjectPtr< AActor > | Perception/AISense_Team.h | ||
| InformationAge | float | Perception/AISense_Team.h | ||
| LastKnowLocation | FVector | Perception/AISense_Team.h | ||
| RangeSq | float | Perception/AISense_Team.h | ||
| Strength | float | Perception/AISense_Team.h | ||
| TeamIdentifier | FGenericTeamId | Perception/AISense_Team.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Broadcaster | TObjectPtr< AActor > | Perception/AISense_Team.h | ||
| BroadcastLocation | FVector | Perception/AISense_Team.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheBroadcastLocation() |
Perception/AISense_Team.h | ||
const FVector & GetBroadcastLocation() |
Perception/AISense_Team.h |