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| Name | FAISightTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Sight.h |
| Include Path | #include "Perception/AISense_Sight.h" |
Syntax
struct FAISightTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAISightTarget
(
AActor* InTarget, |
Perception/AISense_Sight.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FTargetId | uint32 | Perception/AISense_Sight.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidTargetId | const FTargetId | Perception/AISense_Sight.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SightTargetInterface | IAISightTargetInterface * | Perception/AISense_Sight.h | ||
| Target | TWeakObjectPtr< AActor > | Perception/AISense_Sight.h | ||
| TargetId | FTargetId | Perception/AISense_Sight.h | ||
| TeamId | FGenericTeamId | Perception/AISense_Sight.h | ||
| WeakSightTargetInterface | TWeakInterfacePtr< IAISightTargetInterface > | Perception/AISense_Sight.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetLocationSimple() |
Perception/AISense_Sight.h | ||
const AActor * GetTargetActor() |
Perception/AISense_Sight.h |