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| Name | FAISightEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Sight.h |
| Include Path | #include "Perception/AISense_Sight.h" |
Syntax
USTRUCT ()
struct FAISightEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AISense_Sight.h | |||
FAISightEvent
(
AActor* InSeenActor, |
Perception/AISense_Sight.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSenseClass | UAISense_Sight | Perception/AISense_Sight.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Age | float | Perception/AISense_Sight.h | ||
| EventType | ESightPerceptionEventName::Type | Perception/AISense_Sight.h | ||
| Observer | TObjectPtr< AActor > | Perception/AISense_Sight.h | ||
| SeenActor | TObjectPtr< AActor > | Perception/AISense_Sight.h |