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API > API/Runtime > API/Runtime/AIModule
| Name | FAIResourcesSet |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/AITypes.h |
| Include Path | #include "AITypes.h" |
Syntax
struct FAIResourcesSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAIResourcesSet
(
uint32 ResourceSetDescription |
AITypes.h | ||
FAIResourcesSet
(
const FAIResourceID& Resource |
AITypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AllResources | uint32 | AITypes.h | |
| MaxFlags | uint8 | AITypes.h | |
| NoResources | uint32 | AITypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | uint32 | AITypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAIResourcesSet & AddResource
(
const FAIResourceID& Resource |
AITypes.h | ||
FAIResourcesSet & AddResourceIndex
(
uint8 ResourceIndex |
AITypes.h | ||
void Clear() |
AITypes.h | ||
bool ContainsResource
(
const FAIResourceID& Resource |
AITypes.h | ||
bool ContainsResourceIndex
(
uint8 ResourceID |
AITypes.h | ||
bool IsEmpty() |
AITypes.h | ||
FAIResourcesSet & RemoveResource
(
const FAIResourceID& Resource |
AITypes.h | ||
FAIResourcesSet & RemoveResourceIndex
(
uint8 ResourceIndex |
AITypes.h |