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| Name | FAINoiseEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Hearing.h |
| Include Path | #include "Perception/AISense_Hearing.h" |
Syntax
USTRUCT (BlueprintType )
struct FAINoiseEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AISense_Hearing.h | |||
FAINoiseEvent
(
AActor* InInstigator, |
Perception/AISense_Hearing.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSenseClass | class UAISense_Hearing | Perception/AISense_Hearing.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Age | float | Perception/AISense_Hearing.h | ||
| Instigator | TObjectPtr< AActor > | Actor triggering the sound. | Perception/AISense_Hearing.h |
|
| Loudness | float | Loudness modifier of the sound. | Perception/AISense_Hearing.h |
|
| MaxRange | float | Max range at which the sound can be heard. | Perception/AISense_Hearing.h |
|
| NoiseLocation | FVector | If not set Instigator's location will be used | Perception/AISense_Hearing.h |
|
| Tag | FName | Named identifier for the noise. | Perception/AISense_Hearing.h |
|
| TeamIdentifier | FGenericTeamId | Perception/AISense_Hearing.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Compile() |
Verifies and calculates derived data | Perception/AISense_Hearing.h |