Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FAIDamageEvent
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Perception/AISense_Damage.h |
|
FAIDamageEvent
(
AActor* InDamagedActor,
AActor* InInstigator,
float DamageAmount,
const FVector& EventLocation,
const FVector& InHitLocation,
FName InTag
)
|
|
Perception/AISense_Damage.h |
|
FAIDamageEvent()
| |
|
| Name |
FAIDamageEvent |
| Type |
function |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h |
| Include Path |
#include "Perception/AISense_Damage.h" |
| Source |
/Engine/Source/Runtime/AIModule/Private/Perception/AISense_Damage.cpp |
FAIDamageEvent()
FAIDamageEvent(AActor , AActor , float, const FVector &, const FVector &, FName)
| |
|
| Name |
FAIDamageEvent |
| Type |
function |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h |
| Include Path |
#include "Perception/AISense_Damage.h" |
| Source |
/Engine/Source/Runtime/AIModule/Private/Perception/AISense_Damage.cpp |
FAIDamageEvent
(
AActor * InDamagedActor,
AActor * InInstigator,
float DamageAmount,
const FVector & EventLocation,
const FVector & InHitLocation,
FName InTag
)