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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FAIDamageEvent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AISense_Damage.h | |||
FAIDamageEvent
(
AActor* InDamagedActor, |
Perception/AISense_Damage.h |
FAIDamageEvent()
| Name | FAIDamageEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h |
| Include Path | #include "Perception/AISense_Damage.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AISense_Damage.cpp |
FAIDamageEvent()
FAIDamageEvent(AActor , AActor , float, const FVector &, const FVector &, FName)
| Name | FAIDamageEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Damage.h |
| Include Path | #include "Perception/AISense_Damage.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Perception/AISense_Damage.cpp |
FAIDamageEvent
(
AActor * InDamagedActor,
AActor * InInstigator,
float DamageAmount,
const FVector & EventLocation,
const FVector & InHitLocation,
FName InTag
)