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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery > API/Runtime/AIModule/EnvironmentQuery/UEnvQueryGenerator
- UObject::PostLoad()
- UEnvQueryGenerator::PostLoad()
- UEnvQueryGenerator_ProjectedPoints::PostLoad()
- UEnvQueryGenerator_OnCircle::PostLoad()
- UEnvQueryGenerator_OnCircle::PostLoad()
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryGenerator.h |
Include | #include "EnvironmentQuery/EnvQueryGenerator.h" |
Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EnvQueryGenerator.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.