Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- UEnvQuery
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h |
| Include | #include "EnvironmentQuery/EnvQuery.h" |
Syntax
class UEnvQuery : public UDataAsset
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UEdGraph > | EdGraph | Graph for query | |
| TArray< TObjectPtr< UEnvQueryOption > > | Options | ||
| FName | QueryName |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEnvQuery
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CollectQueryParams
(
UObject& QueryOwner, |
Gather all required named params | |
| const TArray< UEnvQueryOption * > & | GetOptions () |
||
| TArray< TObjectPtr< UEnvQueryOption > > & | |||
| FName | GetQueryName () |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostDuplicate
(
bool bDuplicateForPIE |
Called after duplication & serialization and before PostLoad. | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | ||
| void | PostLoad () |
QueryName patching up | |
| void | PostRename
(
UObject* OldOuter, |
Called at the end of Rename(), but only if the rename was actually carried out |