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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery > API/Runtime/AIModule/EnvironmentQuery/Tests > API/Runtime/AIModule/EnvironmentQuery/Tests/UEnvQueryTest_Pathfinding
- UObject::PostLoad()
- UEnvQueryTest::PostLoad()
- UEnvQueryTest_Pathfinding::PostLoad()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h |
| Include | #include "EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.