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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery > API/Runtime/AIModule/EnvironmentQuery/Generators
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEnvQueryNode
- UEnvQueryGenerator
- UEnvQueryGenerator_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h |
| Include | #include "EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h" |
Syntax
class UEnvQueryGenerator_BlueprintBase : public UEnvQueryGenerator
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< UEnvQueryContext > | Context | Context | |
| TSubclassOf< UEnvQueryItemType > | GeneratedItemType | ||
| FText | GeneratorsActionDescription | A short description of what test does, like "Generate pawn named Joe" |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEnvQueryGenerator_BlueprintBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddGeneratedActor
(
AActor* GeneratedActor |
||
| void | AddGeneratedVector
(
FVector GeneratedVector |
||
| void | DoItemGeneration
(
const TArray< FVector >& ContextLocations |
||
| void | DoItemGenerationFromActors
(
const TArray< AActor* >& ContextActors |
||
| UObject * | GetQuerier () |
||
| UWorld * | GetWorld () |
Overridden from UEnvQueryGenerator
| Type | Name | Description | |
|---|---|---|---|
| void | GenerateItems
(
FEnvQueryInstance& QueryInstance |
Overridden from UEnvQueryNode
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ECallMode |