Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery > API/Runtime/AIModule/EnvironmentQuery/Generators
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEnvQueryNode
- UEnvQueryGenerator
- UEnvQueryGenerator_BlueprintBase
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h |
Include | #include "EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.h" |
Syntax
class UEnvQueryGenerator_BlueprintBase : public UEnvQueryGenerator
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TSubclassOf< UEnvQueryContext > | Context | Context |
![]() |
TSubclassOf< UEnvQueryItemType > | GeneratedItemType | |
![]() |
FText | GeneratorsActionDescription | A short description of what test does, like "Generate pawn named Joe" |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UEnvQueryGenerator_BlueprintBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AddGeneratedActor
(
AActor* GeneratedActor |
|
![]() ![]() |
void | AddGeneratedVector
(
FVector GeneratedVector |
|
![]() ![]() |
void | DoItemGeneration
(
const TArray< FVector >& ContextLocations |
|
![]() ![]() |
void | DoItemGenerationFromActors
(
const TArray< AActor* >& ContextActors |
|
![]() ![]() |
UObject * | GetQuerier () |
|
![]() ![]() ![]() |
UWorld * | GetWorld () |
Overridden from UEnvQueryGenerator
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | GenerateItems
(
FEnvQueryInstance& QueryInstance |
Overridden from UEnvQueryNode
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Enums
Type | Name | Description | |
---|---|---|---|
![]() |
ECallMode |