Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery > API/Runtime/AIModule/EnvironmentQuery/Contexts
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEnvQueryContext
- UEnvQueryContext_BlueprintBase
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
Include | #include "EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" |
Syntax
class UEnvQueryContext_BlueprintBase : public UEnvQueryContext
Variables
Type | Name | Description | |
---|---|---|---|
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ECallMode | CallMode |
Constructors
Type | Name | Description | |
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UEnvQueryContext_BlueprintBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UWorld * | GetWorld () |
We need to implement GetWorld() so that blueprint functions which use a hidden WorldContextObject* will work properly. |
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void | ProvideActorsSet
(
UObject* QuerierObject, |
|
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void | ProvideLocationsSet
(
UObject* QuerierObject, |
|
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void | ProvideSingleActor
(
UObject* QuerierObject, |
|
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void | ProvideSingleLocation
(
UObject* QuerierObject, |
Overridden from UEnvQueryContext
Type | Name | Description | |
---|---|---|---|
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void | ProvideContext
(
FEnvQueryInstance& QueryInstance, |
Enums
Type | Name | Description | |
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ECallMode |