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API > API/Runtime > API/Runtime/AIModule
| Name | EAILockSource::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/AIModule/Classes/AITypes.h |
| Include Path | #include "AITypes.h" |
Syntax
namespace EAILockSource
{
enum Type
{
Animation,
Logic,
Script,
Gameplay,
MAX,
}
}
Values
| Name | Remarks |
|---|---|
| Animation | |
| Logic | |
| Script | |
| Gameplay | |
| MAX |