Navigation
API > API/Runtime > API/Runtime/AIModule
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h |
| Include | #include "BlueprintNodeHelpers.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BlueprintNodeHelpers.cpp |
namespace BlueprintNodeHelpers
{
bool BlueprintNodeHelpers&58;&58;FindNodeOwner
&40;
AActor &42; OwningActor,
UBTNode &42; Node,
UBehaviorTreeComponent &42;& OwningComp,
int32 & OwningInstanceIdx
&41;
}