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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Blueprint > API/Runtime/AIModule/Blueprint/UAIBlueprintHelperLibrary
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h |
| Include | #include "Blueprint/AIBlueprintHelperLibrary.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp |
static UNavigationPath &42; GetCurrentPath
&40;
AController &42; Controller
&41;
Remarks
Returns a NEW UOBJECT that is a COPY of navigation path given controller is currently using. The result being a copy means you won't be able to influence agent's pathfollowing by manipulating received path. Please use GetCurrentPathPoints if you only need the array of path points.