Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Blueprint > API/Runtime/AIModule/Blueprint/UAIBlueprintHelperLibrary
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h |
| Include | #include "Blueprint/AIBlueprintHelperLibrary.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp |
UFUNCTION (BlueprintPure, Category="AI", Meta=(DefaultToSelf="ControlledObject"))
static AAIController * GetAIController
(
AActor * ControlledActor
)
Remarks
The way it works exactly is if the actor passed in is a pawn, then the function retrieves pawn's controller cast to AIController. Otherwise the function returns actor cast to AIController.