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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Blueprint > API/Runtime/AIModule/Blueprint/UAIBlueprintHelperLibrary
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h |
| Include | #include "Blueprint/AIBlueprintHelperLibrary.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp |
UFUNCTION (BlueprintCallable,
Meta=(WorldContext="WorldContextObject", BlueprintInternalUseOnly="TRUE"))
static UAIAsyncTaskBlueprintProxy * CreateMoveToProxyObject
(
UObject * WorldContextObject,
APawn * Pawn,
FVector Destination,
AActor * TargetActor,
float AcceptanceRadius,
bool bStopOnOverlap
)