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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBlackboardComponent > API/Runtime/AIModule/BehaviorTree/UBlackboardComponent/SetValue
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h |
| Include | #include "BehaviorTree/BlackboardComponent.h" |
template<class TDataClass>
bool SetValue
&40;
FBlackboard::FKey KeyID,
typename TDataClass::FDataType Value
&41;