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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBehaviorTreeManager
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h |
| Include | #include "BehaviorTree/BehaviorTreeManager.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp |
bool LoadTree
&40;
UBehaviorTree & Asset,
UBTCompositeNode &42;& Root,
uint16 & InstanceMemorySize
&41;
Remarks
Get behavior tree template for given blueprint