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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBehaviorTreeComponent
- UBrainComponent::ResumeLogic()
- UBehaviorTreeComponent::ResumeLogic()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
virtual EAILogicResuming::Type ResumeLogic
&40;
const FString & Reason
&41;
Remarks
Resumes paused brain logic. MUST be called by child implementations! indicates whether child class' ResumeLogic should be called (true) or has it been handled in a different way and no other actions are required (false)