Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBehaviorTreeComponent > API/Runtime/AIModule/BehaviorTree/UBehaviorTreeComponent/RequestExecution
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void RequestExecution
(
const UBTCompositeNode * RequestedOn,
const int32 InstanceIdx,
const UBTNode * RequestedBy,
const int32 RequestedByChildIndex,
const EBTNodeResult::Type ContinueWithResult,
bool bStoreForDebugger
)
Remarks
Request execution change