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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBehaviorTreeComponent
- UActorComponent::RegisterComponentTickFunctions()
- UBehaviorTreeComponent::RegisterComponentTickFunctions()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
virtual void RegisterComponentTickFunctions
&40;
bool bRegister
&41;
Remarks
Virtual call chain to register all tick functions
Parameters
| Name | Description |
|---|---|
| bRegister | true to register, false, to unregister |