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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBehaviorTreeComponent
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void ApplyAllSearchUpdates
(
const TArray < FBehaviorTreeSearchUpdate > & UpdateList,
int32 NewNodeExecutionIndex,
bool bDoPostUpdate,
bool bAllowTaskUpdates
)
Remarks
Apply updates and post update from specified UpdateList.
Parameters
| Name | Description |
|---|---|
| bDoPostUpdate | if true the post updates will also be processed. |
| bAllowTaskUpdates | If false Task node updates will not be processed from the UpdateList. |