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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTTaskNode
- UBTTaskNode::OnMessage()
- UBTTask_MoveTo::OnMessage()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h |
| Include | #include "BehaviorTree/BTTaskNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp |
virtual void OnMessage
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
FName Message,
int32 RequestID,
bool bSuccess
)
Remarks
Message handler, default implementation will finish latent execution/abortion this function should be considered as const (don't modify state of object) if node is not instanced!