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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTNode
- UBTNode::UsesBlueprint()
- UBTService_BlueprintBase::UsesBlueprint()
- UBTTask_BlueprintBase::UsesBlueprint()
- UBTDecorator_BlueprintBase::UsesBlueprint()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include | #include "BehaviorTree/BTNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual bool UsesBlueprint&40;&41; const
Remarks
Get whether this node is using a blueprint for its logic