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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTNode
- UBTNode::CleanupMemory()
- UBTComposite_SimpleParallel::CleanupMemory()
- UBTCompositeNode::CleanupMemory()
- UBTComposite_SimpleParallel::CleanupMemory()
- UBTDecorator_ConditionalLoop::CleanupMemory()
- UBTDecorator_ConeCheck::CleanupMemory()
- UBTDecorator_Cooldown::CleanupMemory()
- UBTDecorator_KeepInCone::CleanupMemory()
- UBTDecorator_Loop::CleanupMemory()
- UBTDecorator_TagCooldown::CleanupMemory()
- UBTDecorator_TimeLimit::CleanupMemory()
- UBTService_DefaultFocus::CleanupMemory()
- UBTService_RunEQS::CleanupMemory()
- UBTTask_GameplayTaskBase::CleanupMemory()
- UBTTask_MoveTo::CleanupMemory()
- UBTTask_RotateToFaceBBEntry::CleanupMemory()
- UBTTask_RunEQSQuery::CleanupMemory()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include | #include "BehaviorTree/BTNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual void CleanupMemory
(
UBehaviorTreeComponent & OwnerComp,
uint8 * NodeMemory,
EBTMemoryClear::Type CleanupType
) const
Remarks
Cleanup memory block. CleanupNodeMemory template function is provided to help cleanup the memory.