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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTFunctionLibrary
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h |
| Include | #include "BehaviorTree/BTFunctionLibrary.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTFunctionLibrary.cpp |
UFUNCTION (BlueprintPure, Category="AI|BehaviorTree",
Meta=(HidePin="NodeOwner", DefaultToSelf="NodeOwner"))
static FString GetBlackboardValueAsString
(
UBTNode * NodeOwner,
const FBlackboardKeySelector & Key
)