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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTCompositeNode
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h |
| Include | #include "BehaviorTree/BTCompositeNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp |
int32 GetNextChild
&40;
FBehaviorTreeSearchData & SearchData,
int32 LastChildIdx,
EBTNodeResult::Type LastResult
&41; const
Remarks
Get next child to process and store it in CurrentChild