Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks
Inheritance Hierarchy
- UObject
- IGameplayTaskOwnerInterface
- UBTNode
- UBTTaskNode
- UBTTask_Wait
- UBTTask_WaitBlackboardTime
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h |
| Include | #include "BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h" |
Syntax
UCLASS (HideCategories=Wait, hidden, MinimalAPI)
class UBTTask_WaitBlackboardTime : public UBTTask_Wait
Remarks
DEPRECATED Replace with UBTTask_Wait that now accepts blackboard keys Wait task node. Wait for the time specified by a Blackboard key when executed.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBlackboardKeySelector | BlackboardKey | Blackboard key selector |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBTTask_WaitBlackboardTime
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | Get name of selected blackboard key |
Overridden from UBTNode
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeFromAsset
(
UBehaviorTree& Asset |
Initialize any asset related data |