Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks
Inheritance Hierarchy
- UObject
- IGameplayTaskOwnerInterface
- UBTNode
- UBTTaskNode
- UBTTask_BlackboardBase
- UBTTask_RotateToFaceBBEntry
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h |
| Include | #include "BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h" |
Syntax
UCLASS (Config=Game, MinimalAPI)
class UBTTask_RotateToFaceBBEntry : public UBTTask_BlackboardBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Precision | Success condition precision in degrees |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBTTask_RotateToFaceBBEntry
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CleanUp
(
AAIController& AIController, |
||
| float | |||
| void | |||
| void | PostLoad () |
Overridden from UBTTaskNode
| Type | Name | Description | |
|---|---|---|---|
| EBTNodeResult::Type | AbortTask
(
UBehaviorTreeComponent& OwnerComp, |
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | |
| EBTNodeResult::Type | ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | |
| void | TickTask
(
UBehaviorTreeComponent& OwnerComp, |
Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically |
Overridden from UBTNode
| Type | Name | Description | |
|---|---|---|---|
| void | CleanupMemory
(
UBehaviorTreeComponent& OwnerComp, |
Cleanup memory block. CleanupNodeMemory template function is provided to help cleanup the memory. | |
| void | DescribeRuntimeValues
(
const UBehaviorTreeComponent& OwnerComp, |
Gathers description of all runtime parameters | |
| uint16 | Size of instance memory | ||
| FString | |||
| void | InitializeMemory
(
UBehaviorTreeComponent& OwnerComp, |
Initialize memory block. |