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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_PlaySound
- UBTNode::GetNodeIconName()
- UBTTaskNode::GetNodeIconName()
- UBTTask_PlaySound::GetNodeIconName()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_PlaySound.h |
| Include | #include "BehaviorTree/Tasks/BTTask_PlaySound.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_PlaySound.cpp |
virtual FName GetNodeIconName&40;&41; const
Remarks
Get the name of the icon used to display this node in the editor