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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
- UBTNode::UsesBlueprint()
- UBTTask_BlueprintBase::UsesBlueprint()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp |
virtual bool UsesBlueprint() const
Remarks
Get whether this node is using a blueprint for its logic