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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
- UBTNode::SetOwner()
- UBTTask_BlueprintBase::SetOwner()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp |
virtual void SetOwner
&40;
AActor &42; ActorOwner
&41;
Remarks
Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes