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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
UFUNCTION (BlueprintImplementableEvent)
void ReceiveExecute
(
AActor * OwnerActor
)
Remarks
Entry point, task will stay active until FinishExecute is called. @Note that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise