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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Services
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBTNode
- UBTAuxiliaryNode
- UBTService
- UBTService_BlackboardBase
- UBTService_RunEQS
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h |
| Include | #include "BehaviorTree/Services/BTService_RunEQS.h" |
Syntax
class UBTService_RunEQS : public UBTService_BlackboardBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bUpdateBBOnFail | ||
| FEQSParametrizedQueryExecutionRequest | EQSRequest | ||
| FQueryFinishedSignature | QueryFinishedDelegate |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UBTService_RunEQS
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnQueryFinished
(
TSharedPtr< FEnvQueryResult > Result |
Overridden from UBTAuxiliaryNode
| Type | Name | Description | |
|---|---|---|---|
| void | OnCeaseRelevant
(
UBehaviorTreeComponent& OwnerComp, |
Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | |
| void | TickNode
(
UBehaviorTreeComponent& OwnerComp, |
Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically |
Overridden from UBTNode
| Type | Name | Description | |
|---|---|---|---|
| void | CleanupMemory
(
UBehaviorTreeComponent& OwnerComp, |
We need this only for verification, no need to have it in shipped builds | |
| uint16 | Size of instance memory | ||
| FString | |||
| void | InitializeFromAsset
(
UBehaviorTree& Asset |
Initialize any asset related data | |
| void | InitializeMemory
(
UBehaviorTreeComponent& OwnerComp, |
Initialize memory block |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Prepare query params |