Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Services > API/Runtime/AIModule/BehaviorTree/Services/UBTService_BlueprintBase
- UBTNode::SetOwner()
- UBTService_BlueprintBase::SetOwner()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h |
| Include | #include "BehaviorTree/Services/BTService_BlueprintBase.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlueprintBase.cpp |
virtual void SetOwner
(
AActor * ActorOwner
)
Remarks
Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes