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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/IBlackboardAssetProvider
- IBlackboardAssetProvider::GetBlackboardAsset()
- UBehaviorTree::GetBlackboardAsset()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h |
| Include | #include "BehaviorTree/BlackboardAssetProvider.h" |
UFUNCTION (BlueprintCallable, Category=GameplayTags)
virtual UBlackboardData * GetBlackboardAsset() const
Remarks
Returns BlackboardData referenced by the owner object.