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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBehaviorTreeSearchUpdate
Remarks
Node update data
Variables
| Type | Name | Description | |
|---|---|---|---|
| UBTAuxiliaryNode * | AuxNode | ||
| uint8: 1 | bApplySkipped | If set the action was unnecessary (Remove and was already inactive, Add and was already active) | |
| uint8: 1 | bPostUpdate | If set, this entry will be applied AFTER other are processed | |
| uint16 | InstanceIndex | ||
| TEnumAsByte< EBTNodeUpdateMode::Type > | Mode | ||
| UBTTaskNode * | TaskNode |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FBehaviorTreeSearchUpdate
(
const UBTAuxiliaryNode* InAuxNode, |
If set the action was unnecessary (Remove and was already inactive, Add and was already active) | ||
FBehaviorTreeSearchUpdate
(
const UBTTaskNode* InTaskNode, |
If set the action was unnecessary (Remove and was already inactive, Add and was already active) |