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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/FBehaviorTreeInstance
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include | #include "BehaviorTree/BehaviorTreeTypes.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp |
bool HasActiveNode
(
uint16 TestExecutionIndex
) const
Remarks
Check if instance has active node with given execution index