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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/FBehaviorTreeInstance > API/Runtime/AIModule/BehaviorTree/FBehaviorTreeInstance/AddToActiveAuxNodes
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include | #include "BehaviorTree/BehaviorTreeTypes.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp |
void AddToActiveAuxNodes
(
UBehaviorTreeComponent & OwnerComp,
UBTAuxiliaryNode * AuxNode
)
Remarks
Add specified node to the active nodes list