Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBehaviorTreeExecutionStep
Remarks
Debugger data about current execution step
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< FName, FString > | BlackboardValues | Blackboard snapshot: value descriptions | |
| int32 | ExecutionStepId | Id of execution step | |
| TArray< FBehaviorTreeDebuggerInstance > | InstanceStack | Subtree instance stack | |
| double | TimeStamp | Game world's time stamp of this step |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Constants
| Name | Description |
|---|---|
| InvalidExecutionId |