Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include | #include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBehaviorTreeDebuggerInstance
Remarks
Debugger data about subtree instance
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< uint16 > | ActivePath | Execution indices of active nodes | |
| TArray< uint16 > | AdditionalActiveNodes | Execution indices of active nodes | |
| TArray< FNodeFlowData > | PathFromPrevious | Search flow from previous state | |
| UBTCompositeNode * | RootNode | Root node in template | |
| TArray< FString > | RuntimeDesc | Runtime descriptions for each execution index | |
| UBehaviorTree * | TreeAsset | Behavior tree asset |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FNodeFlowData |