Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include | #include "BehaviorTree/BehaviorTreeComponent.h" |
Syntax
struct FBTPendingExecutionInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bLocked | If set, request can't be executed | |
| uint32: 1 | bOutOfNodes | If set, tree ran out of nodes | |
| UBTTaskNode * | NextTask | Next task to execute |
Constructors
| Type | Name | Description | |
|---|---|---|---|