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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Composites > API/Runtime/AIModule/BehaviorTree/Composites/UBTComposite_SimpleParallel
- UBTCompositeNode::NotifyChildExecution()
- UBTComposite_SimpleParallel::NotifyChildExecution()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h |
| Include | #include "BehaviorTree/Composites/BTComposite_SimpleParallel.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_SimpleParallel.cpp |
virtual void NotifyChildExecution
&40;
UBehaviorTreeComponent & OwnerComp,
uint8 &42; NodeMemory,
int32 ChildIdx,
EBTNodeResult::Type & NodeResult
&41; const
Remarks
Called just after child execution, allows to modify result bUseChildExecutionNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically