Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Composites
Inheritance Hierarchy
- FBTCompositeMemory
- FBTParallelMemory
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h |
| Include | #include "BehaviorTree/Composites/BTComposite_SimpleParallel.h" |
Syntax
struct FBTParallelMemory : public FBTCompositeMemory
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bForceBackgroundTree | Try running background tree task even if main task has finished | |
| uint8: 1 | bMainTaskIsActive | Set when main task is running | |
| uint8: 1 | bRepeatMainTask | Set when main task needs to be repeated | |
| int32 | LastSearchId | Last Id of search, detect infinite loops when there isn't any valid task in background tree | |
| TEnumAsByte< EBTNodeResult::Type > | MainTaskResult | Finish result of main task |