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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Actions > API/Runtime/AIModule/Actions/UDEPRECATED_PawnActionsComponent
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h |
| Include | #include "Actions/PawnActionsComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Actions/PawnActionsComponent.cpp |
void UpdateCurrentAction&40;&41;
Remarks
Finds the action that should be running. If it's different from CurrentAction then CurrentAction gets paused and newly selected action gets started up