Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/Actions
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDEPRECATED_PawnAction
- UDEPRECATED_PawnAction_Repeat
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Repeat.h |
| Include | #include "Actions/PawnAction_Repeat.h" |
Syntax
class UDEPRECATED_PawnAction_Repeat : public UDEPRECATED_PawnAction
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< EPawnActionFailHandling::Type > | ChildFailureHandlingMode | ||
| int32 | RepeatsLeft | ||
| EPawnSubActionTriggeringPolicy::Type | SubActionTriggeringPolicy |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDEPRECATED_PawnAction_Repeat
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UDEPRECATED_PawnAction_Repeat * | CreateAction
(
UWorld& World, |
||
| bool |
Overridden from UDEPRECATED_PawnAction
| Type | Name | Description | |
|---|---|---|---|
| void | OnChildFinished
(
UDEPRECATED_PawnAction& Action, |
Called to give Action chance to react to child action finishing. | |
| bool | Resume () |
Called to resume action after being paused | |
| bool | Start () |
Called to start off the Action |
Constants
| Name | Description |
|---|---|
| LoopForever |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UDEPRECATED_PawnAction > | ActionToRepeat_DEPRECATED | Action to repeat. | |
| TObjectPtr< UDEPRECATED_PawnAction > | RecentActionCopy_DEPRECATED |